Friday, November 12, 2010

Stereovision - Ma Legend lives on

 Had a little meeting with ma supervisor, he said that our progress ain't bad, thanks to my incredible skills + awesome looks <3
We fixed the baseline (distance between 2 cams) and hopefully the calibration and the output will be better...
Below is an image of the tempo prototype fixed baseline stereovision hardware setup.

***I didn't build this... credits go to my teammates which are incredible =D


Ignore the messy background please.... too busy (lazy ;P) to tidy up... 
I am totally hooked up wif ma lappy and my butt sticked to the chair ~.~


 
The rectified image... I can't tell if the images are really rectified... What I heard from ma supervisor is that they are rectified.... 
Seeign the image far far far away... It seems that they aren't aligned, however when I place a chessboard in front, it is clearly rectified... well... If anyone can tell what am I doing, do tell me.... 
I just applied the formulas blindly XD


Ignore the menu name... It is actually the disparity map, It is not very clear and noisy... I am actually able to craete a 3D image however it is in gray image... What ma supervisor wants is to have a temperature/heat map.....
*I am lazy to print screen the 3d map... maybe I will directly put in the heat map when it is done? =p
I go through almost all of the sources and can't find a function in OpenCV that could map out a depth based heatmap... I will be truthfully appreciative if anyone can provide me with such a function... 

Genius old me came out with a plan... Theoretically, stuff that is nearer to the cams tends to be brighter ( in gray scale) I could extract pixel by pixel on the gray scale level, then by using super imba colour threshold histogram thingy, I can convert it to RGB or something which is near to a heat map.... Well.. This involves a little dedication and time... which I am lack of (lazy).....

Another thing... The 3d map seems to be a little... noisy... Some OpenCV such as pyramid thingy and image filtering can be used to smoothen out the 3d image..... 

Well... what I can say is.... stay tuned and do comment if you have any ideas  =D


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